Bauriur

+2 Strength, +2 Constitution, -2 Charisma: Bariaur are stronger than average humans, but their carefree nature often makes them poor leaders.
Size & Type: Medium-size monstrous humanoid.
Speed: Bariaur base speed is 40 feet.
Darkvision: Darkvision up to 60 feet.
Saves: +2 racial bonus to Will saves against spells and spell-like abilities.
Quadruped: As quadrupeds, bariaurs gain a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1 ½ times greater than normal for their Strength. They must wear barding instead of normal armor and cannot wear boots designed for humanoids.
Powerful Charge (Ex): A bariaur often begins a battle by charging at an opponent, lowering its head to smash its rams’ horns against a foe. In addition to the normal benefits and hazards of a charge, this allows the bariaur to make a single bludgeoning attack that deals 2d6 + 1 ½ times the bariaur’s Strength modifier.
Skilled: +2 racial bonus to Spot and Listen checks.
Spell Resistance: Spell resistance 11 + class level.
Languages: Bariaur, Celestial, Planar Trade, home region. Bonus Languages: Elven, Giant, Sylvan.

Bauriur

Planescape: Twilight of the Idols manunkind